ON CASE STUDY / DISPATCH CONCEPT
INTERACTIVE EXPERIENCE / CASE STUDY

The
Invisible
Runner.

You move.
The apparel comes alive.

Watch the experience ↗
ON / BOSTONREAL-TIME MOTION CAPTURE↓
Digital On apparel: a lime jacket, shorts, and running shoes against a blue sky
01 / THE INVISIBLE RUNNERUE5
HUMAN MOTION.
DIGITAL PRESENCE.
+

Human movement.
Product in the spotlight.

For an On running event in Boston, we created an interactive installation that translated human movement into digital apparel on screen, in real time.

A jacket, shorts, and running shoes form an invisible runner. Visitors see their own movements reflected in the apparel, becoming part of the brand experience.

BRANDOn
LOCATIONBoston, MA
FORMATInteractive installation

Behind the
real-time experience.

Motion-capture demonstrations, digital production studies, and collection references carried over from the original concept presentation.

COLLECTION REFERENCE 06VIEW IMAGE
View the original concept presentation ↗

No body. No mannequin.
Just the product.

The starting point: let people bring On apparel to life through their own movements. The body disappears. The product becomes the experience.

FROM THE ORIGINAL ON DECKSKETCH / SCREEN REFERENCE

Reactive LED Apparel

A visitor steps in front of a large-format screen. Camera-based tracking captures their movement, while floating digital apparel mirrors the person in real time.

No visible body or face. Jackets, shorts, and shoes carry the movement, putting the collection at the center of the interaction.

The original pitch explored a dark setting. The final visual direction introduced an open-sky environment.

01 / CAPTURE

Move naturally.

Camera-based motion tracking turns a visitor’s gestures into the input for the experience.

02 / INVISIBLE BODY

Make the product visible.

A floating outfit carries the human movement, with no visible face or mannequin.

03 / REAL-TIME WORLD

Bring it to life.

Unreal Engine 5 brings motion, digital apparel, lighting, and the environment together on screen.

Two looks.
One language of motion.

Digital apparel. Real movement.
An open sky built for the run.

Digital On look with a lime jacket
LOOK 01VOLT / SKY
Digital On look with a white jacket
LOOK 02WHITE / SKY

Exploring the
invisible runner.

Floating apparel, product studies, and motion experiments from the original presentation. These concept explorations informed the visual direction; they are not footage of the final installation.

See it.
Move with it.

Human motion meets digital apparel.
Footage from the installation and development.

From human motion
to digital apparel.

01

Motion capture

The system tracks a participant’s movement and translates it into motion data for a digital character.

02

Unreal Engine 5

Motion data drives the digital look. Unreal Engine 5 renders the apparel, lighting, and environment in real time.

03

A live response

Participants see their movements reflected on screen, using their own bodies to interact with the product.

UE MAKING OFMotion capture → Unreal Engine 5 · 01:09

You move.
Your hero follows.

LUSTRA FX → DISPATCH / EXPERIENCE PROPOSAL

We already help bring Dispatch to life through graphics. Now, imagine taking that relationship off the screen and into the room: a physical experience where fans move and your characters move with them.

01 / THE VISITOR

You move.

A real person in the capture area
CAMERA TRACKS
BODY MOVEMENT
REAL-TIME
MOTION DATA
02 / YOUR CHARACTER
← 100-INCH PORTRAIT DISPLAY →
DISPATCHCHARACTER MIRROR / CONCEPT
User-supplied full-body Mecha Man reference, shown unchangedMECHA MAN

They move with you.

The selected hero mirrors the visitor
PERSON→MOTION CAPTURE→DISPATCH CHARACTER

Installation concept: a visitor in front of a vertical 100-inch display, with camera-based tracking driving an approved Dispatch character. The supplied Mecha Man image is shown unchanged as a screen reference, not a live animation demo.

PROPOSED CHARACTER ROSTER
User-supplied full-body Mecha Man reference
MECHA MAN
Official Invisigal reference
INVISIGAL
Official Coupé reference
COUPÉ
01 / STEP INTO THE SPACE

A screen that invites you in.

A vertical 100-inch display creates a shared stage. Visitors step into the camera’s view and become part of the scene.

02 / MOVE WITH THE CAST

Familiar heroes. Your movement.

Mecha Man and selected Dispatch characters mirror visitors’ movements. A wave, a pose, a dance — a direct connection between fans and the cast.

03 / MAKE IT A MOMENT

Built for a crowd.

A playful focal point for a convention booth, fan event, or studio activation: easy to understand, fun to try, and made to watch together.

The On experience proves the mechanic.
Dispatch gives it a new personality.

We would build the character experience around your approved models, rigs, and animation direction — preserving the original designs and the personality of each hero.